4) You Thought PS4 Tomb Raider 2013 Was Just a Reload – These Features Will Shock You!

Tue, 05 May 2026 18:14:34 +0000

You Thought PS4 Tomb Raider 2013 Was Just a Reload – These Features Will Shock You! When Tomb Raider launched on PlayStation 4 in 2013, many fans assumed it was essentially a traditional reboot or visual upgrade of the 2006 original. Specifically, Tomb Raider 2013 was widely seen as a polished relaunch—same story, updated graphics, simple mechanics tweaks, and barely any innovation. But scratch beneath the surface, and you’ll discover that this version brought a host of groundbreaking features that redefined what a Tomb Raider experience could be. If you thought PS4’s Tomb Raider was just a cosmetic update, prepare to be shocked—here’s how it exceeded expectations in ways you never imagined. ### 1. A True Open-World Adventure, Not Just a Linear Campaign
The biggest revelation? Unlike its predecessor, the 2013 installment fully embraced open-world exploration. Rather than following a rigid, linear journey from La Poustance to the Middle East’s ancient ruins, children and seasoned players alike could roam freely, discover hidden interactions, and tackle optional side quests. The game’s navigation system encouraged curiosity, rewarding exploration with rare collectibles, lore-rich journal entries, and atmospheric environmental storytelling. This bold shift transformed Tomb Raider from a mission-based shooter into an immersive survival-adventure experience. ### 2. Dynamic Looting and Item Management That Rewrote Combat
Gone were the days of hoarding dozens of unused weapons and gadgets. Tomb Raider 2013 introduced a refined looting system where collectibles were contextual—items dropped during exploration or looted from enemies stuck meaningfully in the environment. Players could keep only a limited number of items based on weight and compartment space, forcing smart decision-making. The interplay between weapon weight and stealth made tactical gear selection critical. This system added depth rarely seen in survival games at the time and reshaped Lara’s approach to traversal and combat.